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EC 2009 Rules & Format

1. GENERAL RULES
1.1. Game Rules
1.2. Tournament Rules
1.3. Decklists

2. MAJOR VTES TOURNAMENTS
2.1. Last Chance Qualifier
2.2. European Championship 2009

2.2.1. How to Qualify for the EC 2009
2.2.2. EC 2009 Format

3. SIDE EVENTS
3.1. First Chance Qualifier for the EC 2010

3.2. Storyline event: Friday the 13th




1. GENERAL RULES

Unless stated otherwise (in particular cases), these are the rules by which all tournaments will be run during the weekend.

1.1. Game rules


1.2. Tournament Rules


1.3. Decklists

Unless stated otherwise, decklists will be required in every tournament.




2. MAJOR VTES TOURNAMENTS

2.1. Last Chance Qualifier for the EC 2009

This tournament will follow the Standard Constructed VEKN Tournament Rules. And the top 33% of players will qualify for the 1st Day of the European Championship 2009.

2.2. European Championship 2009


2.2.1. How to Qualify for the EC 2009

To play in a championship tournament, players will first have to qualify.

  • Anyone who played in the finals of a Continental Championship in 2008 is automatically qualified in 2009.
  • The top 25% of players in constructed Continental Qualifying events qualify. The threshold for the “Last Chance Qualifier” on the weekends of the Championship is 33%.
  •  
  • If multiple players tie for a qualifier spot, then all the tied players qualify.
  • To reward the organizers who put so much time and effort into organizing these events, the organizers for regional continental qualifiers automatically qualify.
  • Finalists of constructed National Championship events qualify for the Continental Championships.
  • Anyone who won a mini-qualifier tournament.

Note: New this year, All qualifier tournaments are handled equally regardless of order. Players who qualify in one qualifier are not handled any differently in other qualifiers. They can continue to qualify in each qualifier in which they play.

2.2.2. EC 2009 Format

The European Championship 2009 will be run in the tiered format, which consists of two tournaments. The top forty players from the first tournament continue on to the second. Players may change cards or whole decks before the second tournament. Each tournament is three rounds and a final. The final of the first tournament has no bearing on the second.



3. SIDE EVENTS

3.1. First Chance Qualifier for the EC 2010

This tournament will follow the Standard Constructed VEKN Tournament Rules. And the top 25% of players will qualify for the 1st Day of the European Championship 2010.

3.2. Storyline: Friday the 13th



The V:tes Storyline Events are a series of worldwide tournaments and special events that allow V:tes players to influence the outcome of critical conflicts in the classic World of Darkness. These events have special rules in addition to the normal tournament rules, feature special promotional cards created just for them, and chronicle the victories and defeats to the V:tes clans, factions, and characters.

This document lists the Special Rules for our event. Except as noted in these instructions, the tournament will follow the Standard Constructed Tournament format and current V:EKN rules.

At least 75% (e.g., 9 out of 12) of the vampires in a player's crypt must belong to the same clan. Alternatively, a player can announce his or her intention to play a Black Hand or Anarch deck prior to the start of the tournament, in which case at least 20% of his or her library must be cards that require Black Hand or Anarch, respectively.

Recalled to the Founder is banned from play.

Each game table will have a number of specific storyline minions equal to the number of Methuselahs in the game in the middle of the table. These cards are considered uncontrolled and out of play.

On the first player's fourth turn, and on every subsequent turn, Methuselahs will start controlling these minions. Control of these minions is gained at the beginning of a turn's minion phase. The acting player will choose first, then the next player and so on in clockwise order. These minions remain controlled until the end of the minion phase, at which time they are returned to the middle, uncontrolled, with the same counters (blood, life or otherwise) they had and all cards on them.

But fame has a price, due to the high significance of these minions in our story. When one of these "special" minions goes to torpor, his or her controller immediately loses one pool, and the minion is returned to the middle, uncontrolled, either with the same blood counters he or she had (and all cards in him or her), or with one blood if he had none. Should one of these minions be burnt or removed from the game, the same rules of torpor are followed, but in addition, his or her controller must also burn the top card of his or her crypt. "Rumors of my demise have been greatly exaggerated!"

In each of the initial rounds there will be
different minions in the middle of the table, according to the evolution of the story, while on the final round there will be no "special" minions on the table.



    
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