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Action Modifiers/Reactions:
Action Modifiers that can be played by minions other than
the acting minion (Hidden Lurker, Mask of a Thousand Faces, superior Cloak the
Gathering) can only be played by the controller of the acting minion. [LSJ 19990425]
Action modifiers cannot be played by a vampire in torpor
unless that vampire is the acting minion. [RTR 19970306]
Actions:
| Between the time the action card (including ally,
equipment, retainer, and political action cards) is played and the action
completely resolved, the action card is neither in play nor in the ash heap.
When the action is resolved, the card is burned or put in play, as
appropriate. [LSJ 20040623]
If a minion cannot pay the entire cost of an action when
the action resolves, what cost can be paid is paid, and the action continues
with no effect ("fizzles"). [RTR 20011007]
If a minion cannot take a mandatory action (for whatever
reason), the he is stuck and can take no action. [LSJ 20010810]
Any action which retrieves an equipment card and says to
'equip' the acting minion with that card is considered an 'equip action'.
[TOM 19960130]
If the Methuselah loses control of the acting minion
before the action is successful, then the action ends. [RTR 19970630]
Cards and abilities that are usable only after a
successful action are used after the action is completed, including any
oustings. [RTR 19970630]
Allies:
Ignore all "burn blood" effects entirely.
[TOM 19960326]
There is no limit to an Ally's life (if some effect gives
an Ally more life than it started with, the excess does not drain off).
[TOM 19960604]
Blocking:
If the target of a directed action is reset, a new
"choose blockers" opportunity results. [RTR 19970630]
Combat occurs as part of the block - not after the block.
(So Cats' Guidance and Freak Drive are played after the combat, not
before). [RTR 19980623]
Combat:
By default, combat cards only apply to the round in which
they are played. Explicit card text is needed to overcome this default.
[RTR 19980623]
A maneuver or press gained by a combat card can only be
used during the current round of combat. A maneuver or press gained by a
non-combat card (e.g., action, equipment) can be used in any round of the
combat. [TOM 19960521]
If an effect "sets" the range of a round (and therefore
skips the maneuver phase), no other effect can be used to reset the
range. [RTR 19970630]
A vampire burned in combat does not pass through
Torpor. [RTR 19941109]
Cards which are not usable by vampires going to Torpor
are not usable by vampires burned in combat, either. [RTR 19950622]
Cards which are not usable by vampires going to Torpor
only check to see if the vampire is currently going to torpor, not if the
vampire will be going to Torpor later. E.g., A vampire with Undead Persistence
can still play these types of cards. [LSJ 19970304]
Hand Strike: any non-ranged, non-weapon strike that deals
damage based on the striking minion's strength, or any minion's non-ranged
damage-dealing innate strike. [LSJ 19970224]
If the strike does something in addition to ending
combat, that something takes place just after the combat ends. [RTR 19970630]
If a strike has additional effects like a press (e.g.,
Thrown Sewer Lid, Kraken's Kiss, Wind Dance), and that strike is canceled (e.g.,
with Primal Instincts or with The Jones), then the rest of the effect is also
canceled. [RTR 20040501]
Combat effects played at the end of a round/combat can be
played when the round ends via S:CE or similar. [RTR 20001020]
You can use an effect that will steal/burn more blood (or
life) than the target minion has - you steal/burn what he has. The effect
targets the minion, not the counters. [RTR 20010710]
Only maneuvering with a weapon commits you to
striking with that weapon. Other effects can be used without striking with the
weapon. [LSJ 19971215]
If you have any pending (additional) strikes, wait until
those strikes are resolved before gaining further additional strikes (if you are
allowed to use more than one additional-strike-gaining effect in a
round). [LSJ 20001206]
You can gain additional strikes even if you cannot
strike. You still cannot strike with the additional strike, however. [LSJ 19970821]
Things that are played "at the end of round" (Disarm,
Taste of Vitae, etc.) are played after all presses for the round are handled (if
the round makes it that far; they can be played if the round ends prematurely,
as normal). [RTR 20030519]
Contesting:
Unique cards on contested cards are out of the game
except with respect to being contested. They are contested as normal, should the
need arise. [RTR 19951017]
Incoming copies of contested cards do not enter play
prior to being contested. Any effect the new copy of the contested has for being
in play is not activated prior to the contest. [RTR 20030519]
Temporary control effects are ended if the vampire is
contested, as normal, so the vampire would be placed facedown in front of his
previous (permanent) controller. [RTR 20000501]
Controlled Cards:
If control of a card is returned to a player who
has been ousted, the card is burned. [RTR 19960221]
A card with a clan symbol only requires a ready
member of that clan *when played*. You don't need a clan member to gain control
of the card (via Far Mastery, Disputed Territory, etc.) once it's in
play. [TOM 19960226]
Damage (Combat):
Damage is only considered to have come from a minion if
the damage is from a strike or if an effect specifically states that the damage
is dealt by the minion. Damage from other effects is considered "environmental,"
and has no particular source. [RTR 19970630]
Resolving multiple points of (simultaneous) damage is
done all at once - you cannot interrupt the process to play some other effect
(like tapping the Vagabond Mystic). [LSJ 20001111]
The damage modifier must be played before the end of the
Choose Strike phase in order to affect the current strike. [RTR 19960112]
Ammo cards are played before any strikes take effect
regardless of whether those strikes deal damage or not. Thus, if a vampire who
is getting shot with Dragon's Breath Rounds is targeted by Rotschreck, the
combat will end before either strike does anything. [RTR 19960221]
Adding damage to strikes which are not damage dealing
strikes will not deal damage (e.g., using Lucky Blow and choosing your Rowan
Ring melee weapon won't deal damage) [RTR 19960221]
Additional damage inherits all of the properties of the
base damage (So the +1 damage from lucky blow is aggravated for Basilia).
[RTR ]
The base damage does not inherit the properties of the
additional damage (So a Saturday Night Special with Dragon's Breath Rounds does
1 normal plus 2 aggravated damage). [RTR ]
Effects that increase the damage provided by strike cards
affect those cards rather than the striking minion (so the added damage is the
same type as the strike's damage, not the base damage). [RTR 19970630]
Effects that prevent "up to X" or that prevent "X" damage
have the same effect -- they prevent as much damage as possible, up to the
maximimum (X) specified. [RTR 20041202]
"Damage from a strike" only includes damage done to the
opposing target. Side effect damage is not counted as "damage from a strike".
Therefore, self-inflicted damage from Zip Gun, Grenade, Burst of Sunlight, Body
of Sun, etc. is side effect damage and is not preventable by "prevent damage
from a strike" effects like Skin of Steel, Leather Jacket, etc. [LSJ 19970108] [ ]
Damage done to an uncontrolled vampire is ignored.
[RTR 19991001]
Directed Actions:
Actions which target another player's hand, uncontrolled
region, crypt, or library (or cards therein) are directed at that player.
(Actions which target another player's ash heap are undirected by
default). [LSJ 20010924] [LSJ 20010926]
Directed actions:
An action you take directed at yourself (or
something you control) is an undirected action, even if the action is marked
with a (D) symbol. [RTR 19980707]
Equipment:
Equipment is not optional, unless indicated by card text.
Using a weapon as a strike is optional. [RTR 19980707] [ ]
Equipment only applies while in possession. If needed for
an action, the action will fizzle if the acting minion doesn't possess the
equipment when the action resolves. [RTR 19960221]
A weapon's "current damage" is the amount of damage that
the weapon would inflict if used as a strike by bearer against a generic
opponent. (This affects Machine Blitz). [RTR 19980623]
A "regular strike" is unmodified, so would use the
default strength [LSJ 20020821]
Equipments which are Locations (Loquipment):
Loquipment doesn't count as equipment while it is in
play. [RTR 19960112]
Loquipment may be put on any ready minion if moved in an
ambiguous fashion (by Disputed Territory, e.g.). If the new controller has no
minions, the locquipment is burned. (Note: currently all moves are ambiguous -
TOM). [RTR 19960112]
Transferring Locquipment via Disputed Territory to the
*same* Methuselah that currently controls the locquipment results in no effect -
the locquipment cannot be moved to a different minion of the same
Methuselah. [LSJ 19971002]
Hunt:
Any hunt modification (Aaron's Razor, Hesha, etc.) is
allowed on special hunts (Legacy of Cain, Week of Nightmares, etc.), following
card text. Note that card text on Festivo dello Estinto and Inbase Discotek
explicitly move the additional blood from the blood bank (rather than from the
new, non-default, target of the hunt). [RTR 20030519]
Infernal:
Having other effects that cause the infernal
vampire not to untap as normal during the untap phase are redundant with being
infernal. If the vampire doesn't untap because of being infernal and because he
has a Sensory Deprivation, for example, his controller may still burn a pool to
untap the vampire. [LSJ 20050114]
Library/Hand/Ash Heap:
If you hold fewer cards in hand than your hand size
because your library is empty and then one or more cards are returned to your
library, immediately draw the cards into your hand (stopping if your reach your
hand size). [LSJ 20001127]
The cards that you are currently not replacing count
against your hand size. [LSJ 19980803]
Cards that go into an ash heap, hand, or library always
go into their owner's ash heap, hand, or library. [RTR 19970425]
If an effect causes you to search your library or crypt,
shuffle that deck afterward. [LSJ 20040518]
Master Cards:
Changing the controller of a location has no other
effect, unless specified by card text. Exception: A location "on" another
controlled card is moved onto an appropriate card controlled by the new
controller of the location. (so you can retarget a Tomb of Ramses, for example,
but the amount of blood on a powerbase doesn't change). [RTR 19980623]
The effect of the Master Card is completely defined when
the card is played (any targets must be named). [LSJ 19970630]
The Master: Discipline card increases the vampire's level
of the Discipline by 1 while it is on the vampire. Discipline levels: 0 (none),
1 (normal), and 2 (superior). [LSJ 20011227]
Merging advanced vampires:
Any blood counters (or other cards, if the vampire
had been Banished, for example) on the uncontrolled card being merged are
burned. They do not transfer to the vampire in play. Only the crypt card is
moved to the vampire in play. [LSJ 20030418] [LSJ 20030421]
Minion cards:
When played, a split Discipline card counts as
requiring the Discipline being used (for effects that enhance or restrict cards
that require certain Disciplines). In the hand (or library or ash heap), the
card can be considered to require either Discipline (for effects that retrieve
cards that require certain Disciplines). [LSJ 20020510]
A Discipline-based card that is put into play is
put into play at either basic or superior level. Once in play, you can't change
which level it was played at, even if you give the vampire that played it a
better ability. [TOM 19960403]
Playing Cards:
If a card targets (chooses, selects, is played on,
etc.) some target, then the card can only be played if an appropriate target is
available. Examples: Strike: Steal/Destroy Equipment/Weapon cannot be used if
the opposing minion doesn't have a suitable Equipment/Weapon to be
destroyed/stolen. [RTR 19980928] [LSJ 20030408]
You cannot play a card whose cost cannot be paid. If,
between the time a action card is played (or an action is attempted) and the
time the cost of the action is paid, you no longer can pay the cost, then you
pay as much as you can and the card is burned without effect (or the action has
no effect). [TOM 19960514] [RTR 20010710]
A card can be canceled "as it is played" (with Sudden
Reversal, Direct Intervention, etc.) only as it is played. The only cards that
can be played "as" another one is played are the ones the players have in their
hands at the time. You cannot use the Barrens after a master card is played, for
example, to attempt to draw into a Sudden Reversal to cancel it. [RTR 20040501]
An effect that allows a minion to play a card that
requires a Discipline he doesn't have (e.g., Infernal Familiar, Ian Forestal)
can be used to meet one (not both) of the normal Discipline requirements of a
multi-Discipline card. [LSJ 20011217]
Priscus (Prisci vote):
Prisci in general have zero votes (for effects that
operate based on the number of votes a vampire has). [RTR 19970630]
If a Priscus is forced to abstain or to change his votes,
then this includes his votes in the Prisci sub-referendum as well as his votes
(if any) in the main referendum. [LSJ 19970224]
An individual Priscus is not tainted by the result of the
Prisci sub-referendum. (This only matters for cards like Bribes and Scorn of
Adonis that care which way individual minions voted.) A Priscus is considered to
have voted "for" or "against" (or to have abstained from) the main referendum
based on how he cast his vote(s) in the sub-referendum, regardless of the result
of that sub-referendum. [RTR 20000501]
Retainers:
If a retainer which requires a Discipline to be employed
is brought into play by a means other than "Employ Retainer", treat it as if it
were brought into play with the basic version of the Discipline. [RTR 19960221]
Any reference to the employing vampire should be a
reference to the employing minion, unless the retainer's ability clearly only
applies to a vampire (i.e., unless the ability affects blood, Disciplines, clan,
sect, capacity, titles, or votes). [RTR 19960530] [RTR 19990105]
Terminology:
"During phase X, do Y" limits Y to once per phase
X. [LSJ 19970625]
"At the start of the untap phase" is another way of
specifying "during the untap phase". Neither phrasing specifies a period of time
before the other. [RTR 19990105]
"Same Action" means: 1) The same inherent (cardless)
action taken against the same target. 2) The action taken with the same card
played from hand, regardless of target. 3) The same action provided by the same
copy of a card in play. (Each action provided by a card in play is a distinct
action (and doesn't count as the "same action"). [RTR 19950905]
Any "same action" is the "same type of action" - so a
superior Govern the Unaligned is a Govern action type just as a inferior Govern
the Unaligned is (and the inferior is also a bleed action type). [LSJ 20001122]
Titles:
Blood capacity gained by gaining a title will be lost if
the title is lost. [TOM 19960210]
Torpor and Diablerie:
Only vampires can commit diablerie. Effects that would
allow something other than a vampire to commit diablerie are ignored. [RTR 19970630]
If a blood hunt cannot be called (Muaziz, the diablerist
of March Halcyon, etc.), then no referendum to call one is conducted. [LSJ 20020715]
Only ready vampires can commit diablerie. Vampires in
Torpor cannot. [RTR 19980623]
The steps of diablerie (section 6.5.5 of the rules) are
indivisible - you cannot interrupt them to play other effects (exceptions made
for effects played within the referendum, per 6.5.6). Notably: effects played
when a vampire is about to be burned are played before the whole thing and
effects played when a vampire is burned (meaning "has been") or after a vampire
is burned are played after the whole thing. [LSJ 20020311] [LSJ 20020411]
If an event both burns and torporizes a vampire, the
controller decides whether the vampire will go into torpor before being
burned. [RTR 19960708]
Vampires/Crypt/Uncontrolled Region:
A vampire's capacity can never be reduced below one, even
by the effects of Violet Tremain or Mind of a Child. [RTR 19990712]
If a Caitiff creates another vampire (via the Embrace,
for example), the created is Caitiff (and clanless) by default (unless card text
says otherwise, of course). [LSJ 20011228] [LSJ 20020102]
If you fill up two uncontrolled scarce vampires of the
same clan (see http://www.white-wolf.com/vtes/BLnag.html) during your influence
phase, you move one into the controlled region and then the other - burning an
additional 3 pool for the second because of the first. [LSJ 20011018]
If you contest a scarce vampire (see
http://www.white-wolf.com/vtes/BLnag.html), you pay the 3-pool-per-same-clan
penalty when putting the card into play (before contesting begins). [LSJ 20011018]
Voting:
The first thing that happens during a referendum is the
setting of terms. All the other effects are played during the Polling step. This
includes cards that are used "before votes are cast". (This is errata to
[6.3.2.1], making the setting of terms the only thing done in that step.)
[RTR 20040501]
All votes from a single source must be cast in agreement.
A single source is a vampire or a single non-vampire source (like Ventrue HQ).
All the votes a single vampire casts must be cast in agreement. All the votes
from a given non-vampire source must be cast in agreement (you cannot tap the
Ventrue HQ and cast 2 in favor and 1 against). [LSJ 20020126]
If a referendum will pass automatically (e.g., Cryptic
Rider, Charming Lobby, Malkavian Rider Clause, Día de los Muertos), then no
voting occurs during the automatic referendum, and most "during a political
action" and "during a referendum" effects cannot be used. E.g., Delaying Tactics
cannot be used to cancel the referendum. Any effects that operate on the number
of votes that the referendum passed by have no effect. [LSJ 19980107]
An effect that cancels a referendum (Telepathic Vote
Counting, Gangrel Conspiracy, etc.) may be played at any time during the voting
process - before, during, or after votes have been cast. [LSJ 19980130]
An effect that cancels a minion's votes (Telepathic Vote
Counting, Pulling Strings, etc.) may be played at any time during the voting
process - before or after that minion casts his votes. [RTR 19950530] [LSJ 19990723]
Ablative Skin:
Cannot be used to prevent damage that cannot be prevented
by cards that require Fortitude (e.g., Blood Rage and Blood Fury). [LSJ 19990216]
Absilmilard's Army:
The card used to represent the ally brought into
play by Absilmilard's Army is face up (that is, the other players know which
card it is). [LSJ 20040623]
Aching Beauty:
If an Aching Beauty vampire is blocked and the
combat is canceled (via Change of Target or Obedience, for example), the
blocker's controller still loses a pool. [RTR 19991206]
Al-Ashrad, Amr of Alamut:
Al-Ashrad has +1 bleed. [RTR 20010710]
Alastor:
If the weapon given costs blood, the target Alastor pays
the cost. [LSJ 20040518]
Alexandra:
Can use her untap ability at any point during the
turn, including during a political action. [TOM 19960214]
If Alexandra taps a Toreador who was attempting to block,
then that block will fail, since tapped minions cannot block. [RTR 19940624] [LSJ 19991025]
Amaranth:
Only vampires who can commit diablerie can use Amaranth.
If a vampire is prohibited from commiting diablerie, he can't use Amaranth to
overcome the restriction. [RTR 19991001]
Anathema:
Burns the target vampire when the target is
reduced to zero blood in combat, regardless of the source of the loss of blood
(card text). Still won't burn a vampire just for entering a combat with zero
blood, however - there must be an actual "reduction" in blood. [RTR 19980623]
Multiple Anathemas don't multy the pool gain. Once one
Anathema resolves (burning the vampire), the others are burned (before they get
to resolve). [LSJ 20021117]
Anesthetic Touch:
Doesn't end combat as a strike; it ends combat
after strike resolution. Dog Pack doesn't restrict this effect. [LSJ 20011210]
A dodge won't prevent combat from ending after
strike resolution. [LSJ 20011210]
Doesn't end combat until after strike resolution,
so the damage can be prevented or healed as normal. [LSJ 20011210]
Angelica, The Canonicus:
Can only use her ability once each action (when
attempting to block). [RTR 20030519]
Annabelle Triabell:
Her ability applies to all Toreadors, not just ones in
play at the time the action resolved. [LSJ 20040810]
Antoinette DuChamp:
She is group 2 and has capacity of 1. [LSJ 20041201]
Archon:
If a vampire blocks an Archon, he or she burns 1 blood
regardless of which action the Archon was taking. (The use of the semi-colon in
the V:TES text implies that the point of blood is burned only when the Archon is
using his or her rush ability.) [RTR 19960221]
The card remains in play. The referendum to remove the
effect burns the card. The card's effects can be stacked with other
Archons. [RTR 20030519]
Arika:
Arika's prey cannot end her untap phase if she controls a
location that she hasn't burned a pool for, even if she gained control of that
location sometime during her untap phase. [LSJ 19990405]
Art of Memory, The:
The effect is applied after resolving the action
(including after all combats). [LSJ 20031112]
Astrid Thomas:
Astrid's ability is "activated" when votes are
tallied. [RTR 20001020]
Tremere who have not yet voted can choose to
abstain. [RTR 19941006]
If Astrid's votes are canceled by an effect such as
Pulled Strings, the other Tremere votes are unaffected. [RTR 19960530]
Aura of Invincibility:
If the initial referendum doesn't pass, then the
card isn't put into play. The vampire playing it is not sent to torpor in that
case. [LSJ 20040730]
Awe:
The normal text should say just "This vampire gains X+1
votes". It doesn't double-cost. (errata to the CE edition, in which the X was
changed to be the cost of the card rather than the cost of the effect, but ended
up being printed as both) [LSJ 20021124]
Backstab:
Backstab can be played at any time before strike
resolution, including after both minions have selected their strikes. [LSJ 20000215]
Baltimore Purge:
There is no time to use other effects between the
choosing of the vampires and those vampires going to torpor. There is no
response stack to interrupt that. [LSJ 20050111]
Banishment:
A banished vampire will return to play when it
again has blood >= capacity on it at the end of its Methuselah's influence
phase. [TOM 19951209]
A Banished vampire will remember all effects that had
been applied to him, just as contested vampires do. This includes gained or lost
titles, etc. [RTR 20000501]
Note that "for the rest of the game" effects pointing at
the Banished vampire (from some other source) will resume if/when the vampire
comes back into play (e.g., Contract naming that Assamite). [TOM 19960210]
Temporary control effects are ended if the vampire is
Banished, as normal, so the vampire would be placed in his previous (permanent)
controller's uncontrolled region. [RTR 20000501]
Bear-Baiting:
You can play Change of Target after Bear-Baiting
(younger, older, or the same age). [LSJ 20040312]
Betrayer:
The affected Methuselah is named when the card is
played. [RTR 19980928]
Each of their turns, the person subjected to Betrayer can
name a vampire. If the guess is correct, Betrayer is burned. [RTR 19941109]
Is cumulative. A player can be damaged by multiple
Betrayers each turn. A Methuselah targeted by more than one Betrayer would have
to pay 1 pool for each Betrayer in order to burn them, even if the same vampire
is the betrayer in each case. [RTR 19941109]
If the vampire chosen for Betrayer is burned, so is
Betrayer. If the vampire chosen for Betrayer becomes contested, Betrayer is
nullified until the contention is resolved, at which time the Betrayer is
reactivated. If a player takes control of the vampire that is the target of the
betrayer, that player takes the pool loss. [RTR 19941109]
You select an uncontrolled vampire when you play
the card. If you have a choice (more than one of your uncontrolled vampires is
controlled by the other Methuselah), you still have to choose just one of them
to be the Betrayer. [LSJ 19990419]
Black Cat:
The lower pool cost is used for the "cost" of equipment
on her. [RTR 19941109]
If she is equipped with something and that
equipment is transferred to another minion, then it regains its normal pool
value. Conversely, if a piece of equipment moves onto her, its effective pool
cost is lowered by 1. [RTR 19941109]
Blood Brother Ambush:
Blood Brother Ambush can be used by a BrujahAnti taking
an action while in torpor. If this happens, the blocker loses the opportunity to
commit diablerie. [RTR 20010710]
Blood Fury:
Blood Fury doesn't protect the target from taking damage
from a weapon strike, since "inflict" has been ruled to mean "inflict on the
opposing minion/retainer". So side-effect damage from a Bomb, Zip Gun, etc. is
unaffected by Blood Fury. [LSJ 19980216]
Blood Rage:
Blood Rage doesn't protect the target from taking damage
from a weapon strike, since "inflict" has been ruled to mean "inflict on the
opposing minion/retainer". So side-effect damage from a Bomb, Zip Gun, etc. is
unaffected by Blood Rage. [LSJ 19980216]
Blood of Acid:
Environmental Damage (Weather Control, etc.) isn't
counted by Blood of Acid. [RTR 19970630]
Blood of the Cobra:
If the strike is one that says to make a hand strike or
make a melee weapon strike, then the strike is ranged, but the hand or melee
weapon portion of the strike is still only effective at close range. [RTR 20010710]
Bloodbath:
If Bloodbath's target already has or subsequently gains a
title, then he doesn't get an extra vote from the Bloodbath. If the target loses
his title, then he again gets his extra vote from the Bloodbath. [LSJ 19970224]
Bomb:
When taking the action to burn a location, the action
will fail if the acting minion does not possess the bomb when the action
resolves (if the Bomb was transferred or destroyed somehow). [RTR 19960221] [LSJ 20020926]
Harms the bearer when used in combat, even when the use
is not a strike (a Ghoul Retainer using it, for example, will still cause the
Ghoul's employer to suffer 5 damage). Errata to the CE card text. [LSJ 20030214]
Bonding:
The superior form of Bonding cannot be used if you
do not need the stealth at the time you play Bonding. [TOM 19951109]
Brachah:
Has superior Presence and no Potence (the CE version is
misprinted). [LSJ 20020812]
Brainwash:
Transfers may not be made to the vampire - neither
to put blood on nor to move blood off. [RTR 19950413]
Brujah Debate:
If more than 1 Brujah shares the highest capacity amount,
the controller chooses which of them to tap during her master phase. [LSJ 19980224]
Brujah Frenzy - Master Out-of-Turn:
There is no time to play further action modifiers
or reactions before combat begins. [TOM 19950829]
Brujah Frenzy only causes the affected Brujah to
enter combat with a second minion; that minion is not considered to be blocking
the Brujah in any way. [RTR 19950906]
Must select a "ready, untapped minion" to send the Brujah
into combat with. If there are no such minions, Brujah Frenzy cannot be
played. [RTR 19951110]
Can only be played on a Ready acting Brujah. [RTR 19980623]
Business Pressure:
Each Methuselah must decide how much pool to burn for it
during the resolution of the effect. It does not give an ability for the rest of
the political action. However, there can be some give and take during the
resolution of the effect. For example, each Methuselah can choose to burn one
pool at a time as pool is burned for votes. [RTR 19960530]
Call the Great Beast:
The action to put a counter on the Call the Great
Beast card is an action that requires Baali. [LSJ 20050112]
Camarilla Vitae Slave:
The vampire keeps his chosen Discipline at superior until
his controller's next untap phase even if the retainer is burned or
stolen. [LSJ 19970224]
Carlotta:
The card being retrieved is announced when the
action is declared. [LSJ 19970821]
Carrion Crows:
Carrion Crows does "1R each round" to the opposing minion
(card text). The "during strike resolution" just tells you when that 1R per
round is resolved. (2R for superior). This is akin to how retainer-based damage
is handled. [LSJ 19971211]
Catacombs:
Costs 1 blood, not 2 (errata to the FN version).
[RTR 20010710]
Catatonic Fear:
If combat continues (via Telepathic Tracking, for
example), then Catatonic Fear's damage is lost. [RTR 20020501]
The damage from Catatonic Fear is dealt by the
striking vampire (so would be reduced to zero by Memories of Mortality).
[LSJ 19990723]
Chain of Command:
Chain of Command cannot bring more than one copy of a
unique vampire out, by the rule prohibiting self-contesting. [LSJ 20040722]
Change of Target:
Is governed by the "same action" rulings.
[RTR 19950509]
Change of Target cannot be used if the action is blocked
by some means other than by a blocking minion (e.g., Brujah Frenzy, Kiss of
Ra). [LSJ 19980224]
Change of Target is played after a minion
successfully blocks but before the blocker is tapped and combat begins.
[RTR 19991206]
Charming Lobby:
A bloodhunt vote does not qualify. [TOM 19950921]
Charnas the Imp:
Does nothing to an empty vampire which untaps in
torpor. [RTR 19941109]
Cannot be damaged by host, but does not stop host from
using effects which would normally damage it. For example, the host can use Body
of Sun, but would not damage Charnas as a result. [RTR 19941109]
Clio's Kiss:
If your copy of the contested card is the last one left,
it is moved to your controlled region (not your uncontrolled region). [LSJ 20011202]
Cloak the Gathering:
The superior ability can be used to aid another
minion even while the modifying vampire is tapped. [RTR 19941109]
Compel the Spirit:
Compel the Spirit can only retrieve allies and retainers.
Jake Washington, Death Pact, etc. that are not allies or retainers in the ash
heap cannot be retrieved. [LSJ 20030128]
Contingency Planning:
The cost of the canceled card is not paid (instead of
paid and then retrieved). [RTR 20030519]
Coordinate Attacks:
Is only usable by an untapped vampire. [DTR 20011130]
Coroner's Contact:
Shuffle your crypt afterward [LSJ 20020304]
Corpse Minion:
Corpse Minion may be used any number of times
during a single action. [TOM 19960109]
Creation Rites:
You may move a blood from the acting vampire to the new
vampire (this sentence was omitted in Sabbat War). [RTR 20001020]
If the Creation is moved to the Uncontrolled region (by
Banishment, for example), it continues to be a vampire (and can be
influenced). [RTR 19990712]
Cryptic Rider:
May only be used after a referendum is successful, not
simply a successful political action (unblocked political action). [RTR 19950209]
Curse of Nitocris:
Curse only moves when a Methuselah gets the Edge who
doesn't already have the Edge. [LSJ 19971006]
Day Operation:
Can only be played when the action is announced or
(at superior) when a block is attempted. [LSJ 19971113]
Death Pact:
The card becomes a retainer if the vampire on whom
the card was placed is burned, no matter how that vampire is burned (including,
for example, if his controller is ousted). [LSJ 19990119]
Decapitate:
Decapitate cannot be played on a vampire under the
effects of Undead Persistence. [RTR 20010710]
Deflection:
Cannot be used to direct a bleed to a Methuselah who
would be an invalid target for a bleed (after Minor Boon, e.g.) [RTR 19950622]
Delaying Tactics:
Cancels the political action, but the acting minion is
still considered to have taken a political action (so cannot perform another in
the same turn). [RTR 19970630]
If played on a referendum called by a Charming Lobby, the
political action card (if any) is retrieved, not the Charming Lobby card.
[LSJ 20030425]
Will only retrieve a political action card played from
the hand. It won't retrieve an in-play Rumors of Gehenna in the referendum to
burn it, or a PA card burned via Echo of Harmonies, for example. [LSJ 20041130]
The political action card is returned to its owners hand.
This is usually the same as the acting Methuselah's hand, but not always.
[LSJ 20050323]
Democritus:
Does not affect the cost to contest titles, since
the cost to contest is paid in vampire blood, not pool. [RTR 19950509]
Denial of Aphrodite's Favor:
The cost of the canceled card is not paid (instead of
paid and then retrieved). [RTR 20030519]
Depravity:
The +1 strength is always in effect, not just during
diablerie attempts. [RTR 19961113]
Derange:
Derange cannot be moved to a Malkavian nor to a
Malkavian antitribu vampire. [LSJ 19970224]
Descent into Darkness:
Descent into Darkness breaks any temporary control
effects (Temptation, Malkavian Dementia, etc.), so the vampire is given, face
down and out of play, to his permanent controller, with the Descent into
Darkness card (which, as a minion card, is then controlled by that permanent
controller). [LSJ 20040525]
Diamond Thunderbolt:
The cost of the change of control effect is still
paid. Any bids made are paid. Any counters burned are still burned. [LSJ 20040518]
Will not extend temporary change of control
effects when they expire. [LSJ 20040518]
Direct Intervention:
If the canceled card had a "Do Not Replace Until" clause
on it, that clause is canceled as well (and the card is replaced normally,
subject to other effects: Visit from the Capuchin, etc.) [LSJ 20011023]
Since the NRA rule is applied to the acting minion when
the action resolves (is blocked or is successful), the minion whose action card
is canceled by Direct Intervention is free to attempt the same type of action
again, even with (another copy of) the same card. [LSJ 19980212]
Can only burn minion cards played from the hand in the
normal fashion (not weapons played via Disguised Weapon or equipment played via
Pier 13, for example). [RTR 20001020]
The cost of the canceled card is not paid (instead of
paid and then retrieved). [RTR 20030519]
Dirty Little Secrets:
If the Methuselah you are bleeding doesn't burn
any pool (if she calls in a Major Boon, for example), then she doesn't burn any
cards from her library for Dirty Little Secrets, either. [LSJ 19970224]
Disarming Presence:
Tapping is a side effect, not a cost; tapped
vampires can still vote. [RTR 19941109]
Vampires are tapped when they cast their votes. [RTR 19970425]
Disguised Weapon:
If Disguised Weapon is used to equip and contest a unique
weapon possessed by the opposing minion, neither weapon is available for use
during the combat. If the opposing minion had already chosen that weapon as his
strike, then the strike fizzles. [LSJ 19980319]
Diversity:
Have vampires of just 1 clan means you gain 1 pool
for that 1 clan. [LSJ 20040523]
Domain Challenge:
Tapped minions are counted after the referendum is
completed. [RTR 19941109]
Domain of Evernight:
The restriction of "one per turn" only applies to the
superior version of Domain of Evernight. [LSJ 20020418]
Dominique:
If a location costs X blood, it would take X vandal
counters to burn it. [LSJ 20001118]
Donal O'Connor:
An empty blocking vampire may still block (and
will simply try and fail to burn a blood if the block is successful). [TOM 19951215]
The blocking vampire burns 1 blood immediately upon
successfully blocking Donal, regardless of whether combat begins. [RTR 19960530]
Draba:
If the action is masked, treat the previously-used Draba
as a -X stealth modifier, where X is the amount of stealth reduced by the Draba
at the time it was used. [RTR 20030519]
Dragos:
If Dragos's opponent plays superior Terror Frenzy, Dragos
has to burn one blood for each combat card he plays in that combat. [LSJ 19990223]
Dual Form:
If one of the pair leaves the ready region, the other is
burned, and that's it for the pair. That burning of the other won't cause the
first to burn. [LSJ 20050117]
Eagle's Sight:
Only affects the rule restricting who gets to block an
action. The vampire must still meet all other requirements to block (intercept,
etc.) In particular, Blood Bond, Day Operation, and Seduction are not
circumvented. [RTR 19950413]
Can be used to overcome the restrictions on blocking
(allowing a non-target Methuselah to block a directed action or a non-adjacent
Methuselah to block an undirected action). It won't overcome any other
restrictions on blocking (like stealth, Seduction, Day Operation, or a prior "I
don't block" decision). [RTR 20020501]
Echo of Harmonies:
The referendum retained by the superior version can only
be called if the vampire meets the requirements (Title, Clan, etc.) given on the
card. [LSJ 20011205]
Echo can only retrieve Political Action cards from the
ash heap that were played to call the current referendum. If the card is put
into play, Echo cannot be used. If the card wasn't played (e.g., calling a
referendum to burn Rumors of Gehenna), Echo cannot be used. [LSJ 20020911]
Edith Blount:
Edith may burn a blood to give Enid stealth multiple
times each action. [LSJ 20040617]
Elder Intervention:
Can be used during any bleed attempt made against
you, not just ones declared against you. [RTR 19960530]
Elena Gutierrez:
Elena's group number was omitted. Elena is a group 3
vampire. [LSJ 20020812]
Embrace, The:
If the Embrace is moved to the Uncontrolled region (by
Banishment, for example), it continues to be a vampire (and can be
influenced). [RTR 19990712]
Enticement:
Is directed at your prey. [LSJ 20010807]
Erosion:
Erosion resets a minion's base strength. Any modifiers
(including inherent modifiers) are applied to the new base. If another effect
(like Torn Signpost) later resets the base damage again, then the new amount
wins out. [LSJ 19971211]
Ethan Locke:
Ethan's (D) action is directed at the controller
of the skill card, not the controller of the vampire. [LSJ 19970224]
When Ethan steals a master Discipline card, his
controller becomes the controller of the Discipline card. [LSJ 19990609]
Extortion:
Extortion is usable by a tapped vampire [LSJ 20010725]
Falcon's Eye:
Playing Falcon's Eye won't overcome any stealth,
unblockability, sequencing, or previous "I don't block" decisions. It only
allows a non-target Methuselah to block a (D) action or a non-adjacent
Methuselah to block an undirected action. [LSJ 20020112]
Fall of the Camarilla:
Fall of the is a temporary effect. Once the card is
out of play (by ousting the controller, for instance), the underlying sect of
the vampires is again "active". [LSJ 20040519]
Fall of the Sabbat:
Fall of the is a temporary effect. Once the card is
out of play (by ousting the controller, for instance), the underlying sect of
the vampires is again "active". [LSJ 20040519]
Feral Spirit:
Feral Spirit increases the vampire's level of the chosen
Discipline by 1 while it is on the vampire. Discipline levels: 0 (none), 1
(normal), and 2 (superior). [LSJ 20011227]
Fida'i:
The Fida'i's ability to untap (costing a blood from an
Assamite with capacity 7+) can only be used "during his untap phase", and only
once in that untap phase. [LSJ 20010619]
Fiendish Tongue:
The blood to untap is burned (if desired) during the
discard phase. [LSJ 20040918]
Filchware's Pawn Shop:
Filchware's cannot be used to replay Flaming
Candle. [LSJ 20040518]
Fire Dance:
Fire Dance's target vampire is chosen when the
action is announced. [RTR 19970425]
Flesh of Marble:
Prevents all damage *that was not prevented* in excess of
one point. [RTR 19950209]
Fleshcraft:
The action to burn fleshcraft suffers the -1
stealth penalty as well, so is usually at zero stealth to start (or -1 stealth
if superior). [LSJ 19970224]
Force of Will:
If the Force of Will action is canceled (by Psychomachia,
for example) before the aggravated damage is done, then the damage is not done
(it is lost). If it is merely ended (by Change of Target), the the damage occurs
as normal. [RTR 20020501] [LSJ 20020927]
Mask of a Thousand Faces cannot be used to take
over a Force of Will action, since the former requires an untapped vampire and
the latter requires a tapped one. [RTR 20020927]
Forced Awakening:
The vampire burns a blood (if he fails to block) when the
action begins to resolve (successfully or not). [LSJ 19990421]
Forest of Shadows:
May be used anytime it is untapped, even if it has
been used previously during the same action (it must be untapped by some method,
of course). [TOM 19960109]
Form of Mist:
If the superior form is used to continue an
action, then all action modifiers, including stealth and Dawn Operation, are
still in effect. [RTR 19941109]
The blood for the superior effect is paid after
combat ends. If the effect is interrupted (via Telepathic Tracking or whatever),
then the blood is not paid. [LSJ 20031123]
The superior form cannot be used to add stealth
unless the acting vampire needs the stealth. [RTR 19970630]
The superior form cannot continue an action if
played during combat resulting from a successful action. This is because the
results of an action are considered to take effect after that action is
successful [and because the acting minion doesn't need the stealth -lsj].
[RTR 19970630]
Any effect that starts a new combat after the combat that
was ended by superior Form of Mist (or continues the combat that was ended) will
nullify the "continue action" effect. This includes Psyche (superior), Fast
Reaction, Hidden Lurker, and Telepathic Tracking. [LSJ 19980109]
Performing diablerie (via Amaranth) at the end of the
combat that is ended by superior Form of Mist will nullify the "continue action"
effect. [LSJ 19980819]
Fractured Armament:
The inferior version of Fractured Armament is not
a damage-dealing strike; the superior version is (so Increased Strength will
affect the superior, but not the inferior, for example). [LSJ 19970225]
Freak Drive:
Is played at the end of an action, but still
during the action. It cannot be played on an action that was made unpreventable
by Concoction of Vitality, for example. [LSJ 19981028]
The acting vampire cannot play Freak Drive before all of
the combats of the action are handled. So Psyche!, Hidden Lurker, Coordinate
Attacks, etc. would all be played (and resolve) before Freak Drive can be
played. [LSJ 20030103]
Free States Rant:
If there are insuffient targets to which to allocate all
of the points allowed, then the card cannot be played. [LSJ 20010810]
Frenzy - Master: Out-of-Turn:
Only prevents the use of equipment after it is
played - it will not cancel the effects of equipment used before it is
played. [TOM 19960326]
Gambit Accepted:
If the controller of a Gambit Accepted in play withdraws,
his or her predator gets a VP from the Gambit Accepted (the Methuselah who
withdraws still gets a VP for withdrawing, of course). [RTR 20040501]
Gangrel Atavism:
Doesn't require control of a ready Gangrel. [RTR ]
Gargoyle Slave:
Doesn't count as a "slave" (in the Bloodlines sense), nor
as a Gargoyle (for game purposes). He's just an ally. [LSJ 20011210]
Gather, The:
Is only usable to move the target vampire from your
uncontrolled region to your ready region. It cannot rescue a vampire from
torpor. [LSJ 20030520]
Gemini's Mirror:
Gemini's Mirror doesn't protect the minion's
equipment, retainers, or any other cards on him. Just him (and his
blood). [LSJ 20031118]
Ghoul Retainer:
The Ghoul is never the "bearer" of the weapon that it
uses. Any side-effect of using the weapon (e.g. Zip Gun, Grenade) is applied to
the employing minion, as normal. [TOM 19951114]
Ghouled:
The ally is recruited as a mortal, with the normal
starting life, and is then changed to a ghoul and gains a life. His "starting
life" is still the base (mortal) amount, however. [LSJ 20030520]
Glaser Rounds:
Must wait until the second time a given gun is used in a
given combat. [RTR 19941109]
Goodnight, Sweet Prince:
You may kiss your own Crypt goodnight. [TOM 19960419]
Goth Band:
The counter moved to your master card by Goth Band is
transformed into the type of counter normally used by the target master
card. [RTR 19970306]
Your Goth Band cannot move a counter from a card you
control. [RTR 19980707]
Grandest Trick, The:
The vampire as an ally has no "starting life"
trait. Vagabond Mystic cannot help him, therefore. [LSJ 20011214]
Greta Kircher:
Greta may only use her special once per action. [LSJ 20001214]
Groundfighting:
Can cancel Drawing Out the Beast (or other "target cannot
use equipment" card) if the target has a weapon. [LSJ 20050221]
Can cancel superior Thoughts Betrayed and Shape Mastery
(when the latter is used to cancel a strike) [LSJ 20050222] [LSJ 20050223]
Cannot cancel maneuvering, setting range, burning blood,
Scorpion Sting (or other "cannot be dodged" strikes, since the opposing minion
is still free to attempt to dodge), Weakness, destroy/steal equipment/weapon
effects, Withering, Fata Amria, [LSJ 20050221] [LSJ 20050221] [LSJ 20050223] [LSJ 20050223]
Cannot cancel restricting the ability to strike
and/or gain additional strikes (e.g., Rigor Mortis, Lapse) [LSJ 20050221] [LSJ 20050222] [LSJ 20050223]
Hector Sosa:
V:TES version should have superior Potence, as in
Jyhad. [RTR ]
Heidelberg Castle, Germany:
Heidelberg Castle may not be tapped "in response"
to any instant effect (because all effects in V:TES are instantaneous except for
actions and certain combat effects). [LSJ]
May not be tapped "during" paying some cost - must
be tapped before or after. [SFC 19960830]
Hellhound:
Only regenerates if it has fewer than 2 life. [LSJ ]
Herald of Topeth:
The Herald can use Charming Lobby to call a referendum
"as a vampire". [RTR 20020501]
Hidden Strength:
The 'X' on Hidden Strength is the cost of the
card. [LSJ 19970224]
High Stakes:
The last two sentences are talking to each player, not
just the player playing High Stakes. [RTR 19941109]
Horatio Ballard:
Horatio cannot use his special ability to become a
Prince if he has changed sect and is no longer Camarilla. [LSJ 20030202]
Horrid Reality:
If no weapon can be found, the two blood (cost) is
simply burned. [TOM 19951212]
If the weapon retrieved has requirements
(clan/Discipline) that the vampire doesn't meet, then it is burned with no
cost. [RTR 20010710]
If a copy of a unique card already in play is retrieved,
then the weapon is contested until the end of combat. It becomes uncontested
during the next appropriate untap phase. [TOM 19951212]
Hostile Takeover:
The bidding is conducted in an open format. The player
who played the Hostile Takeover conducts the auction. [LSJ 19990104]
Hrothulf:
Only burns the edge if the action is
successful. [LSJ 20030519]
Illusions of Kindred:
Illusions of Kindred cannot be played when your crypt is
empty. [RTR 20000501]
There is no room to play Psyche! (superior) between the
time Illusions of Kindred ends combat and when the new combat begins. So, when
you play Illusions of Kindred, Psyche! cannot be played. [LSJ 19971003]
If the vampire retrieved by Illusions of the Kindred
doesn't enter combat (because the opposing minion was himself an Illusion or was
a Blood Brother Ambush, for example), then the Illusion will be removed from the
game at the end of the current action. [LSJ 19991110]
If the illusionary vampire is burned in combat (ending
combat), the acting Methuselah chooses whether he is sent to the ash heap or
removed from the game. [RTR 20001020]
Immortal Grapple:
If a minion is committed to using a strike other than a
hand strike (e.g., used a maneuver from a gun), then he gets no strike.
[TOM 19951217]
Imogen:
Imogen's ability cannot be used to move a burned vampire
(crypt card) to the target's hand. Only library cards can be exchanged by
Imogen's ability. [LSJ 19990525]
Imogen is a 9 capacity vampire (errata to the Black Hand
printing). [LSJ 20031116]
Improvised Flamethrower:
The flamethrower doesn't notice if the bearer is
immune to the incoming ranged damage. If any ranged damage is inflicted at long
range (prevented, ignored, or otherwise), the flamethrower will burn and inflict
damage. [LSJ 20040802]
Improvised Tactics:
The [pot] effect's strike is a strike that
requires Potence, so would be enhanced by Increased Strength. [LSJ 20030611]
Incriminating Videotape:
If the tape is stolen, then the chosen minion is
unable to block the new possessor of the tape (and can now block whoever used to
have it). If the tape is removed from play, its effect ends. [TOM 19960114]
Infernal Pursuit:
The card you discard (with superior) need not be
one of the cards that you just drew. [TOM 19950924]
Inscription:
The vampire receiving the card must meet all of the
requirements of the card other than the Thaumaturgy requirement. The vampire
playing the Inscription need not meet any of the requirements (other than the
Thaumaturgy needed to play Inscription in the first place). [LSJ 20031116]
Internal Recursion:
Internal Recursion is played before the block combat
begins. [LSJ 20020204]
Iron Heart:
The cost of t | | |